This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)
This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)
This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)
This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)
Corners Handicap - Omiya Ardija v Consadole Sapporo
This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)
Tie - Omiya Ardija (-5 corners) vs Consadole Sapporo (+5)
1/8
Consadole Sapporo +5 corners
4/1
Omiya Ardija -4 corners
10/1
Tie - Omiya Ardija (-4 corners) vs Consadole Sapporo (+4)
1/5
Consadole Sapporo +4 corners
29/10
Omiya Ardija -3 corners
17/2
Tie - Omiya Ardija (-3 corners) vs Consadole Sapporo (+3)
1/3
Consadole Sapporo +3 corners
2/1
Omiya Ardija -2 corners
15/2
Tie - Omiya Ardija (-2 corners) vs Consadole Sapporo (+2)
1/2
Consadole Sapporo +2 corners
11/8
Omiya Ardija -1 corner
7/1
Tie - Omiya Ardija (-1 corner) vs Consadole Sapporo (+1)
3/4
Consadole Sapporo +1 corner
13/20
Omiya Ardija +1 corner
7/1
Tie - Omiya Ardija (+1 corner) vs Consadole Sapporo (-1)
13/8
Consadole Sapporo -1 corner
4/9
Omiya Ardija +2 corners
8/1
Tie - Omiya Ardija (+2 corners) vs Consadole Sapporo (-2)
23/10
Consadole Sapporo -2 corners
2/7
Omiya Ardija +3 corners
9/1
Tie - Omiya Ardija (+3 corners) vs Consadole Sapporo (-3)
10/3
Consadole Sapporo -3 corners
2/11
Omiya Ardija +4 corners
11/1
Tie - Omiya Ardija (+4 corners) vs Consadole Sapporo (-4)
9/2
Consadole Sapporo -4 corners
1/10
Omiya Ardija +5 corners
14/1
Tie - Omiya Ardija (+5 corners) vs Consadole Sapporo (-5)
6/1
Consadole Sapporo -5 corners
Corners Handicap - Sagan Tosu v Montedio Yamagata
This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)
Tie - Sagan Tosu (-5 corners) vs Montedio Yamagata (+5)
2/11
Montedio Yamagata +5 corners
16/5
Sagan Tosu -4 corners
9/1
Tie - Sagan Tosu (-4 corners) vs Montedio Yamagata (+4)
2/7
Montedio Yamagata +4 corners
11/5
Sagan Tosu -3 corners
15/2
Tie - Sagan Tosu (-3 corners) vs Montedio Yamagata (+3)
4/9
Montedio Yamagata +3 corners
8/5
Sagan Tosu -2 corners
7/1
Tie - Sagan Tosu (-2 corners) vs Montedio Yamagata (+2)
4/6
Montedio Yamagata +2 corners
11/10
Sagan Tosu -1 corner
13/2
Tie - Sagan Tosu (-1 corner) vs Montedio Yamagata (+1)
EVS
Montedio Yamagata +1 corner
1/2
Sagan Tosu +1 corner
15/2
Tie - Sagan Tosu (+1 corner) vs Montedio Yamagata (-1)
21/10
Montedio Yamagata -1 corner
1/3
Sagan Tosu +2 corners
17/2
Tie - Sagan Tosu (+2 corners) vs Montedio Yamagata (-2)
29/10
Montedio Yamagata -2 corners
1/5
Sagan Tosu +3 corners
10/1
Tie - Sagan Tosu (+3 corners) vs Montedio Yamagata (-3)
4/1
Montedio Yamagata -3 corners
1/8
Sagan Tosu +4 corners
14/1
Tie - Sagan Tosu (+4 corners) vs Montedio Yamagata (-4)
11/2
Montedio Yamagata -4 corners
1/14
Sagan Tosu +5 corners
16/1
Tie - Sagan Tosu (+5 corners) vs Montedio Yamagata (-5)
7/1
Montedio Yamagata -5 corners
Corners Handicap - V-Varen v Iwaki
This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)
This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)
This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)
This market is based on the amount of corners at 'full-time' (the terms 'full-time', '90 minutes play' and 'normal time' are all used to denote the period of play which includes injury time but not scheduled extra time, penalty shoot-outs etc.)